First place winner in a math game competition by Microsoft and Samsung in early 2013.
The premise of the competition was to create a math game fully controlled with a Kinect.
I was the designer in a group of 5 students, and my involvement in the project directly led to my first game development job a year later.
Main developer of immersive experience where you eat cereal in real life and in virtual reality at the same time.
My responsibilities were to handle all technical portions of the experience, from the overall flow and setting up events in Unity, to making the eating experience work and record 360 footage of the experience for non-interactive platforms.
Employer: Vobling
Commissioned by Kelloggs
Graphics by MadCrew
PCVR version made in Unreal Engine 4.
360 spheres recorded in UE4 and ported to a CardboardVR experience built in Unity.
One of two developers on the project, which was concepted, created, and then shipped as a standalone Windows experience (PCVR) and an iPhone + Android app (360 experience + Google Cardboard VR) in three weeks.
Employer: Vobling
Commissioned by: Einar Mattsson
Early demo of eye-tracking capabilities of VR HMD integrations of Tobii Pro technology.
Employer: Vobling
Commissioned by Tobii Pro
Small solo weekend project for the 2020 Epic Mega Jam.
Playable on PCVR, and downloadable through
https://dee-kej.itch.io/day68077