SVRVIVE: The Deus Helix
Game Design - Level Design - Puzzle Design
Company: SVRVIVE Studios
Project timeline: 2016
Engine: Unity
Platforms: Steam VR
Responsibilities: Game Design, Level Design
When joining SVRVIVE (the studio and the project), the first level was completed and released as a demo on Steam. We then proceeded to make the rest of the 5 levels in about 4 months time.
The four remaining levels were split into two groups with two main developers for each set, and myself working on worlds 2 and 4. Of course, work spilled over across each level and I ended up designing and setting up some additional puzzles as well.