SVRVIVE: The Deus Helix

Game Design - Level Design - Puzzle Design

Company: SVRVIVE Studios
Project timeline: 2016
Engine: Unity
Platforms: Steam VR
Responsibilities: Game Design, Level Design

When joining SVRVIVE (the studio and the project), the first level was completed and released as a demo on Steam. We then proceeded to make the rest of the 5 levels in about 4 months time.

The four remaining levels were split into two groups with two main developers for each set, and myself working on worlds 2 and 4. Of course, work spilled over across each level and I ended up designing and setting up some additional puzzles as well.

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