Budget Cuts 2: Mission Insolvency
Level Design
Company: Fast Travel Games
Project timeline: 2019
Engine: Unity
Platforms: Steam VR
Responsibilities: Level Design
Collaboration project between Neat Corp (the creators of Budget Cuts) and Fast Travel Games.
I was in charge of the levels for the first half of the game while Neat Corp had a Level Designer dedicated to the latter half, and was able to start off from some previously made initial concepts and layouts of those levels, then iterated on them all the way to the initial launch of the game in December 2019.
Also often functioned as a bridge between the development teams at FTG and Neat.