Vampire: The Masquerade - Justice

AI Design - Technical Design - Level Design

Company: Fast Travel Games
Project timeline: 2021-2023
Engine: Unreal Engine 4
Platforms: Quest 3, PSVR2
Responsibilities: Enemy AI design, Level Design, Tech Design.

Stealth RPG inspired by games like Dishonored, set in the World of Darkness universe, where you roam the streets and buildings and sewers of a fictional Venice in search of revenge for your murdered Sire.

My role on the project initally started out as a direct continuation of the work we did on Afterlife, but now with a focus on making the AI work as groups instead of just individuals.

However, with about a year left on the project, my role started shifting within the team, and I ended up taking on not only AI design tasks, but also Level- and more general Tech Design, jumping into various tasks where help was needed.

Next
Next

Wraith: The Oblivion - Afterlife